GamePress
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Range
Range
Range
Position
Melee
Attack Type
Physical Damage
Alternative Forms
Tags
Nuker
DPS
Survival
Archetype
AoE / Centurion
Traits
Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.]
Operator Description
The Gavial you know and love. (Toting a battleaxe.)
Operator Quote
Excels in employing body language which communicates her passion for others, creating palpable comfort and warmth in them.
Obtain Approach
Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting:Yes (LIMITED) | Recruitment:No |
Release Date (CN) | 8/11/2022 |
---|---|
Release Date (Global) | 1/13/2023 |
Potentials
Potential Item
Gavial the Invincible's TokenAn excessively dense alloy dumbbell, while appearing deceptively liftable. Gavial neglected to tell you its weight when she gave it to you, and you had to spend half an hour soothing your poor, pulled back.
Potentials
Deployment Cost
-1
Improves First Talent
Attack Power
+28
Improves Second Talent
Deployment Cost
-1
Trust extra status
Attack Power
+50
Defense
+60
Talent
Lvl: 1
Increases ATK and DEF by 5%, increased by a further 3% for each blocked enemy
Info
Lvl: 1
Increases ATK and DEF by 7% (+2%), increased by a further 4% (+1%) for each blocked enemy
Info
Lvl: 1
Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy
Info
Lvl: 1
Increases ATK and DEF by 12% (+2%), increased by a further 5% (+1%) for each blocked enemy
Info
Lvl: 1
Increases this unit's healing received by 20%, increased to 40% when under half HP
Info
Lvl: 1
Increases this unit's healing received by 25% (+5%), increased to 45% (+5%) when under half HP
Info
Talents from Module Upgrades
- Status
- Analysis
- Profile
Stats
Level:
HP ATK DEF
Arts Resist
Redeploy Time
70
DP Cost
20
Block
2
Attack Interval
1.2
Skills
- Skill 1
- Skill 2
- Skill 3
Skill 1: Precise Thrashing
SP Cost:
25
25
25
25
25
25
25
25
25
25
Initial SP:
10
10
10
10
10
10
10
10
10
10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
Skill Effect
ATK +30%, each attack restores HP to this unit equal to 25% of the damage dealt
ATK +35%, each attack restores HP to this unit equal to 25% of the damage dealt
ATK +40%, each attack restores HP to this unit equal to 25% of the damage dealt
ATK +45%, each attack restores HP to this unit equal to 30% of the damage dealt
ATK +50%, each attack restores HP to this unit equal to 30% of the damage dealt
ATK +55%, each attack restores HP to this unit equal to 30% of the damage dealt
ATK +60%, each attack restores HP to this unit equal to 35% of the damage dealt
ATK +65%, each attack restores HP to this unit equal to 35% of the damage dealt
ATK +70%, each attack restores HP to this unit equal to 35% of the damage dealt
ATK +80%, each attack restores HP to this unit equal to 40% of the damage dealt
Detailed Skill Info
atk | 0.3 |
---|---|
heal_scale | 0.25 |
atk | 0.35 |
---|---|
heal_scale | 0.25 |
atk | 0.4 |
---|---|
heal_scale | 0.25 |
atk | 0.45 |
---|---|
heal_scale | 0.3 |
atk | 0.5 |
---|---|
heal_scale | 0.3 |
atk | 0.55 |
---|---|
heal_scale | 0.3 |
atk | 0.6 |
---|---|
heal_scale | 0.35 |
atk | 0.65 |
---|---|
heal_scale | 0.35 |
atk | 0.7 |
---|---|
heal_scale | 0.35 |
atk | 0.8 |
---|---|
heal_scale | 0.4 |
Skill 2: Chainsaw Assault
SP Cost:
45
44
43
42
41
40
39
38
37
35
Initial SP:
25
25
25
25
25
25
25
25
25
25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Seconds
31 Seconds
32 Seconds
33 Seconds
34 Seconds
35 Seconds
36 Seconds
37 Seconds
38 Seconds
40 Seconds
Skill Effect
Attack Range expands, ATK +80%, DEF +30%; When attacking unblocked enemies, pulls them towards this unit moderately
* The Force Level of the Shift is 1 (Medium)
Attack Range expands, ATK +90%, DEF +30%; When attacking unblocked enemies, pulls them towards this unit moderately
* The Force Level of the Shift is 1 (Medium)
Attack Range expands, ATK +100%, DEF +30%; When attacking unblocked enemies, pulls them towards this unit moderately
* The Force Level of the Shift is 1 (Medium)
Attack Range expands, ATK +110%, DEF +35%; When attacking unblocked enemies, pulls them towards this unit moderately
* The Force Level of the Shift is 1 (Medium)
Attack Range expands, ATK +120%, DEF +35%; When attacking unblocked enemies, pulls them towards this unit moderately
* The Force Level of the Shift is 1 (Medium)
Attack Range expands, ATK +130%, DEF +35%; When attacking unblocked enemies, pulls them towards this unit moderately
* The Force Level of the Shift is 1 (Medium)
Attack Range expands, ATK +140%, DEF +40%; When attacking unblocked enemies, pulls them towards this unit moderately
* The Force Level of the Shift is 1 (Medium)
Attack Range expands, ATK +150%, DEF +40%; When attacking unblocked enemies, pulls them towards this unit moderately
* The Force Level of the Shift is 1 (Medium)
Attack Range expands, ATK +165%, DEF +40%; When attacking unblocked enemies, pulls them towards this unit moderately
* The Force Level of the Shift is 1 (Medium)
Attack Range expands, ATK +180%, DEF +50%; When attacking unblocked enemies, pulls them towards this unit moderately
* The Force Level of the Shift is 1 (Medium)
Skill Range
Detailed Skill Info
atk | 0.8 |
---|---|
def | 0.3 |
block_cnt | 0 |
attack@force | 1 |
atk | 0.9 |
---|---|
def | 0.3 |
block_cnt | 0 |
attack@force | 1 |
atk | 1 |
---|---|
def | 0.3 |
block_cnt | 0 |
attack@force | 1 |
atk | 1.1 |
---|---|
def | 0.35 |
block_cnt | 0 |
attack@force | 1 |
atk | 1.2 |
---|---|
def | 0.35 |
block_cnt | 0 |
attack@force | 1 |
atk | 1.3 |
---|---|
def | 0.35 |
block_cnt | 0 |
attack@force | 1 |
atk | 1.4 |
---|---|
def | 0.4 |
block_cnt | 0 |
attack@force | 1 |
atk | 1.5 |
---|---|
def | 0.4 |
block_cnt | 0 |
attack@force | 1 |
atk | 1.65 |
---|---|
def | 0.4 |
block_cnt | 0 |
attack@force | 1 |
atk | 1.8 |
---|---|
def | 0.5 |
block_cnt | 0 |
attack@force | 1 |
Skill 3: Soul of the Jungle
SP Cost:
40
40
40
40
40
40
39
38
37
35
Initial SP:
20
20
20
20
20
20
21
22
23
25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
Skill Effect
ATK +70%, ASPD +40, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends
ATK +75%, ASPD +40, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends
ATK +80%, ASPD +40, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends
ATK +85%, ASPD +60, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends
ATK +90%, ASPD +60, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends
ATK +95%, ASPD +60, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends
ATK +100%, ASPD +80, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends
ATK +110%, ASPD +80, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends
ATK +120%, ASPD +80, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends
ATK +140%, ASPD +100, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends
Detailed Skill Info
atk | 0.7 |
---|---|
attack_speed | 40 |
damage_resistance | 0.5 |
final_duration | 20 |
interval | 0.1 |
priority | 1000 |
block_cnt | 2 |
atk | 0.75 |
---|---|
attack_speed | 40 |
damage_resistance | 0.5 |
final_duration | 20 |
interval | 0.1 |
priority | 1000 |
block_cnt | 2 |
atk | 0.8 |
---|---|
attack_speed | 40 |
damage_resistance | 0.5 |
final_duration | 20 |
interval | 0.1 |
priority | 1000 |
block_cnt | 2 |
atk | 0.85 |
---|---|
attack_speed | 60 |
damage_resistance | 0.5 |
final_duration | 20 |
interval | 0.1 |
priority | 1000 |
block_cnt | 2 |
atk | 0.9 |
---|---|
attack_speed | 60 |
damage_resistance | 0.5 |
final_duration | 20 |
interval | 0.1 |
priority | 1000 |
block_cnt | 2 |
atk | 0.95 |
---|---|
attack_speed | 60 |
damage_resistance | 0.5 |
final_duration | 20 |
interval | 0.1 |
priority | 1000 |
block_cnt | 2 |
atk | 1 |
---|---|
attack_speed | 80 |
damage_resistance | 0.5 |
final_duration | 20 |
interval | 0.1 |
priority | 1000 |
block_cnt | 2 |
atk | 1.1 |
---|---|
attack_speed | 80 |
damage_resistance | 0.5 |
final_duration | 20 |
interval | 0.1 |
priority | 1000 |
block_cnt | 2 |
atk | 1.2 |
---|---|
attack_speed | 80 |
damage_resistance | 0.5 |
final_duration | 20 |
interval | 0.1 |
priority | 1000 |
block_cnt | 2 |
atk | 1.4 |
---|---|
attack_speed | 100 |
damage_resistance | 0.5 |
final_duration | 20 |
interval | 0.1 |
priority | 1000 |
block_cnt | 2 |
Modules
Gavial the Invincible's Badge
Lvl.
Lvl: 0
Trust: 0
Availability: na
The Binding of Gavial
Lvl. 1
Lvl: 60
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies
Equip Attribute Bonuses
Stat | Value |
---|---|
max_hp | 150 |
atk | 45 |
def | 23 |
Unlock Information
Materials |
---|
|
Missions |
---|
During battle, have Gavial the Invincible use Chainsaw Assault a total of 10 times (excluding Support Units) |
Clear Main Theme 9-2 with a 3-star rating under Standard Environment; You must deploy your own Gavial the Invincible, and have Gavial the Invincible defeat at least 15 enemies |
RIIC Base Skills
Guard Expert αLvl: 1
(近卫专精·α)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%
Practical InstructionLvl: 1
(实战指导)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +65%
Excessive TrainingLvl: 1
(过量训练)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by +1 when training a Guard Operator's skill to Specialization Level 3
- Status
- Analysis
- Profile
Quick Evaluation
+ A centurion guard with a diverse kit able to handle larger waves of enemies
+ Talent: gains ATK and DEF buff that increases the more enemies blocked. Gains bonus healing when on low HP
+ S1: This provides gavial with some powerful self healing, especially when attacking multiple enemies.
+ S2: Greatly expands her range, and boosts her ATK and DEF. The pull effect on this skill also provides many useful benefits such as crowd control and the ability to group enemies from multiple lanes together.
+ S3: This skill is good for large waves of enemies due to the increased DPS and block count. Its damage reduction also provides her with a much needed boost to her survivability.
- S1: Will often still need support healing against enemies with higher DEF or when caught with the skill down.
- S3: She can easily die to the after effects of this skill if she has taken a lot of damage.
Operator Overview
Some of you might remember that Gavial, a 4* Medic Operator, used to be a mercenary before she joined Rhodes Island. Stories have abounded about Gavial’s incredible physical strength, up to and including concussing people with her healing staff, but the Doctor has never been able to use her old skills on the battlefield… until now! Her Alter Form, Gavial the Invincible, is going back to those roots, wielding a wicked axe as a 6* Centurion Guard who gets stronger the more enemies she Blocks, strikes in an increased attack range, and delays damage she takes.
Centurion Guards can attack a number of enemies equal to their Block count. Gavialter leans into this role heavily with her E1 Talent, Battle Axe, which increases her ATK and DEF for every enemy she is currently Blocking. She hasn’t forgotten her time at Rhodes Island, however; her E2 Talent is her Medical Background, which increases the amount of healing she receives. This Talent increases in potency when Gavialter is below a certain percentage of HP, helping to prevent Gavialter from being overwhelmed by all the enemies she’ll be Blocking.
Gavialter is capable of healing herself with her S1, Precision Strikes, which increases her ATK and heals her for a percentage of the damage she deals. However, you’re missing out on a lot of power with this Skill. Consider instead her Chainsaw Assault S2, which massively increases Gavialter’s ATK, DEF, and attack range. This Skill also pulls unblocked enemies toward Gavialter, putting them in Block range sooner to pump up the Battle Axe buff. Then there’s her Jungle Spirit S3, which gives a large ATK and ASPD buff along with increased Block count (for more Battle Axe shenanigans). Jungle Spirit doesn’t give a DEF buff like Chainsaw Assault does, but it DOES increase Gavialter’s survivability in a different way: it “delays” half of the damage that Gavialter takes and inflicts it slowly over a period of several seconds after the Skill ends. The slowly returning damage can easily be healed off by a Medic, making Gavialter literally twice as hard to kill while Jungle Spirit is active.
Like many Operators, Gavialter has some tough decisions to make for maximizing her effectiveness. She’s very powerful, but she needs support to really shine—she has no reliable self-sustain (even with Precision Strikes, she will have periods of downtime where the Skill is not active) and she has to choose between the increased attack range on S2 versus the increased Block/ survivability on S3. Her Skills have good uptime, but none are permanent buffs, so timing them correctly is important (you don’t want S3’s Block +2 to wear off while Gavialter is Blocking too many enemies, for example).
Fortunately, there are a lot of good partners (and some truly exceptional ones) who can cover Gavialter’s blind spots. On her own, Gavialter is pretty good. With minimal support from a healer, Gavialter is very good. Paired with Operators who can sustain her and back up her Skill downtime, Gavial the Invincible is… well, virtually invincible.
Newbie Tier List Explanation
A great starter 6 star for a new roster. She provides blocking, damage, and bulk, along with a self sustain option, which offerst the power and flexibility to help players roll the early game. She's a strong contributor at E1, enabling players to invest in higher-improvement early E2's.
Skill Discussion
S2M3 | S+ | S+ | S+ | |
S3M3 | S- | A+ | A- |
Gavial is a modestly strong M6 consideration, but if you can only afford one Mastery, start with her S2. S3 has significantly higher DPS, but Gavial is a relatively rare situation where the utility of her S2 more than makes up the difference. S2 still has very good damage, but also has range, control, a higher attack multiplier, and an absurdly high up-time. Mastery makes an especially large difference to that all-important up-time.
In addition to all of that utility, there is another reason to prioritize S2 first. It is extremely rare in this guide that another operator influences any suggestions. However, in this case, Gavial’s S2 uptime at M3 almost perfectly synchronizes with Mlynar’s S3 downtime. This allows for two very strong units to cover each other, and it is enabled by the improvements to uptime over Mastery. Combos in Arknights tend to be gimmicky and easy to overrate, but this specific interaction should not be ignored.
However, don’t forget about her S3. It has better raw damage, and the DPS gains on its Masteries are well above average. Since Gavial is a Centurion, that increased block count means more targets as well, which greatly improves her damage potential. It doesn't quite see as much use as S2 (especially in IS), but it is one of the more worthy secondary skills out there.
Last, her S1 garners a mention as a self-sustain option, but remains ungraded because the skill doesn’t play to her better role. Most players shouldn’t bother with it, but if you particularly like Gavial you may want to give it some consideration. The gains on it aren’t too impressive, though, so even then it will probably be fine without Mastery.
Operator Featured Articles
Skill Upgrade Costs
Level | Requisites | Materials |
---|---|---|
1 ➝ 2 | Lv1 | x5 |
2 ➝ 3 | Lv1 | x5x5x4 |
3 ➝ 4 | Lv1 | x8x5 |
4 ➝ 5 | Lv1 | x8x4x3 |
5 ➝ 6 | Lv1 | x8x5 |
6 ➝ 7 | Lv1 | x8x3x5 |
Skill | Level | Requisites | Materials |
---|---|---|---|
1 | ![]() | Lv18h | x8x4x3 |
![]() | Lv116h | x12x4x9 | |
![]() | Lv124h | x15x6x4 | |
2 | ![]() | Lv18h | x8x4x4 |
![]() | Lv116h | x12x4x9 | |
![]() | Lv124h | x15x6x4 | |
3 | ![]() | Lv18h | x8x3x4 |
![]() | Lv116h | x12x4x10 | |
![]() | Lv124h | x15x6x5 |
Overall Skill Cost
Elite Upgrade Costs
Level | Materials |
---|---|
| x30000x5x12x4 |
| x180000x4x4x6 |
Overall Elite Cost
Total Cost
Operator Missions
Requires [Alter] version unlocked; Unlocks at E1, Level 1(Server: NA)
x3
x10
x50
x50000
Requires [Alter] version unlocked; Unlocks at E2, Level 1(Server: NA)
x2
x1
x2
x10
x100
x100000
- Status
- Analysis
- Profile
Operator Profile
![]() | LLC |
---|---|
![]() | Ayaka Suwa |
![]() | Natalie Winter |
![]() | 陈超群 |
![]() | 金愈琳 |
Gender | Female |
---|---|
Place of Birth | Sargon |
Birthday | May 1 |
Race | Archosauria |
Height | 163cm |
Combat Experience | 11 Years |
Infection Status | Originium crystals are visible on the skin. Infection confirmed by medical examination. |
Nation | Rhodes Island |
---|
Combat Skills | Excellent |
---|
Physical Strength | Excellent |
---|---|
Mobility | Standard |
Physiological Endurance | Excellent |
Tactical Planning | Standard |
Originium Adaptability | Standard |
Profile
Gavial remains a member of the Rhodes Island Medical Department, but whenever Rhodes Island needs her combat prowess instead of her medical knowledge, she won't hesitate to pick up her battleaxe and charge toward her enemies.
Clinical Analysis
Increase Trust to 25.
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.
[Cell-Originium Assimilation] 15.3%
This hasn't changed much since I joined Rhodes Island. Nothing to worry about.
[Blood Originium-Crystal Density] 0.27u/L
I know my own body better than anyone, but it's thanks to all the other operators at Medical that I've been able to keep my Oripathy under control so well. Maybe I should invite everyone to Acahualla for a vacation one of these days.
—Gavial
Archive File 1
Increase Trust to 50.
Most Operators have remarked that Gavial made a very strong impression with her outfit when she returned from Acahualla. At first, there were rumors that it was the equipment she inherited from her tribe before her decision to study medicine. Soon, though, the rumors got out of hand. In the end, people were gossiping that 'Gavial once used the axe to cut open a waterfall at the highest cliff in Acahualla, creating a new landmark there.' Although the origins of such absurd rumors cannot be ascertained, Operator Tomimi seemed to really take a liking to them, and added her own fuel to the fire as the story mutated.
Tomimi's personal interests aside, the fact is that it was Operator Eunectes who forged Gavial's new equipment. When the two of them received Tomimi's message that Acahualla could be facing a disaster, Gavial made the request for new gear. Eunectes then quickly fabricated the entire set, from the weapons and armor to even the accessories, out of the finest materials, yet it is the imposing yet easy-to-wield battleaxe that Gavial instantly took a liking to.
Archive File 2
Increase Trust to 100.
Although the disaster that Tomimi said in her letter would affect all of Acahualla was more or less fabricated by Stitch Canvas (now Rhodes Island Operator Minimalist), the Durin city beneath Acahualla, Zeruertza, was indeed facing a calamity. Fortunately, thanks to the combined efforts of the local residents and the Rhodes Island Operators present, the Zeruertza citizens were all able to evacuate to the surface before it was too late, and no lives were lost during the incident.
It's worth mentioning that Gavial played a pivotal leadership role during the handling of the crisis. She was the first to propose having the Durins evacuate to the surface, persuaded the plan's opponents, was one of the last to evacuate, and even maintained order when the Durins built their settlement on the surface, ensuring that the construction would be completed on time. Operators not involved with the incident have all expressed disbelief upon hearing that it was Gavial who talked her opponents over, but to those who experienced the events personally, her identity as both a warrior and a doctor had come together, and it all seemed to happen perfectly naturally, with nothing feeling strange about it whatsoever.
'What were we supposed to do? She's Gavial.'
Archive File 3
Increase Trust to 150.
That said, our Medical Department personnel nonetheless noticed a subtle change in Gavial. Not that she's become more melancholic or moody or anything like that, but she's now more confident and talkative than ever, and enjoys talking about her homeland more.
To be clear, she's never had anything against talking about her hometown, even back when she first joined Rhodes Island. However, she simply viewed it as the place she was from, and nothing more. She had no reason to avoid the topic, but also no reason to bring it up, so if Rhodes Island wasn't going to dig any deeper, she would naturally have no reason to ever discuss Acahualla.
Yet ever since her bizarre rainforest vacation, Rhodes Island has started to see more and more Acahuallan Operators join its ranks, and Gavial has started to open up about her home more as well, which has led to us learning more about the region by the day. This was a forest that was once considered no man's land, but is home to all sorts of tribes, big and small—such as the battle-obsessed Tiacauh. However, it has also been slowly and irreversibly industrializing... and has now seen several hundred thousand Durins pouring in from underground. With all these factors coming together, even the planner with the greatest foresight in the world would find themselves struck with a headache when trying to imagine Acahualla's future.
But Gavial doesn't think so at all.
In her eyes, she, Tomimi, Zumama, Inam, and all the valiant Tiacauh will be able to overcome any challenges that Acahualla might face. She has her friends' complete, unreserved trust, and she too wholeheartedly trusts her friends. No matter how difficult the path forward is, even if she must really break open a waterfall at the tallest cliff in Acahualla, that wouldn't be entirely unrealistic with her friends' full support. And so, why not take pride in her homeland?
Of course, there's little she can do about the fact that her friends trusts her fists far more than her medical acumen. Perhaps that's a good worry to have, though.
Archive File 4
Increase Trust to 200.
[Classified Log]
In the short term, the Durins' move to the surface does not seem to have had much of an apparent effect on Acahualla. Thanks to their ingenious camouflage, they have thus far been able to hide Acahualla's industrialization from the agents of Sargon's rulers, even causing them to return to the court prior to the arrival of the first wave of Durins. This has led to Inam successfully receiving recognition as Acahualla's lord ameer, earning her equal standing with the other lords ameer who thirst for territory, population, and production capacity, and thus ensuring Acahualla's laws and principles remain intact, all while keeping Sargon's highest ranks oblivious to the changes that the territory has seen.
If both the surface Tiacauh and the underground Durins are able to live alongside each other peacefully, the status quo should last for a very long time. However, there is no going back to Zeruertza. The sudden surge in population will undoubtedly exhaust Acahualla's resources at a dramatic pace, and Eunectes's tribe has already benefited greatly from Durin technologies. In the long term, there is no way the changes that have occurred in Acahualla can stay hidden forever. There will come a day when they must confront these external pressures.
It's hard to say just how much thought Gavial had given the idea before she suggested the Durins evacuate to the surface, but she evidently understood the gravity and responsibility that the decision entailed. Otherwise, considering how rarely she does so, she would not have hesitated like she did when the Acahualla lord ameer candidacy was being decided. She is, after all, a member of Rhodes Island's Medical Department. She would be in quite a difficult position if she had to choose between her ideal of treating her patients and the future of Acahualla.
In her time of need, her friends stepped up and helped her out of her predicament, but that doesn't mean Gavial gave up on balancing the scales. She simply chose the most comfortable and suitable solution for both herself and Acahualla.
If anyone has any doubts about this conclusion, they can very well pay Acahualla a visit themselves and listen to its people sing Gavial's praises, gaze upon the monument in the center of Acahualla that's growing both larger and further from completion every day, and get a feel for themselves just how much unity Gavial's name can bring to Acahualla. And that's not even counting her own personal strength.
If Acahualla ever finds itself facing some kind of nigh insurmountable threat, Gavial will undoubtedly drop everything to return to her homeland and forge a new path, with her fists and battleaxe.
Promotion Record
Upgrade to Elite LV2.
[Urgent]
To Inam:
I really think we should be building something more practical than monuments and statues with the stones we have, but you said the Tiacauh are clamoring too loudly for them, and I can understand. I wouldn't want to go against them either, if that's what they want.
You also said the Tiacauh held a vote, like the Durin, over the finer details, like how many people they are making statues for, what poses they would take, and whatnot. And even though they ended up brawling over everything anyway, that's still a step in the right direction.
That said!
No way will I accept them giving my statue a thick tail!
I'll say this again. Even if those thick-tailers get their way in both the vote and the fight afterward, I am not signing off on a thick tail! This is a huge decision. You guys gotta at least take my feelings about being immortalized with a thick tail into account.
Make sure you include the final decision over the statue's tail with the next letter. If the thick-tailers are still in the lead, I'm gonna have to take a vacation to come persuade everyone back in Acahualla!
Gavial
Voice Lines
Default
Appointed as Assistant | Doctor, got any trouble for me to handle? What? Just haul these files for you? |
---|---|
Talk 1 | I gotta hand it to her, Doctor, this axe Zumama made for me turned out great, but I've already got this muscle memory from whacking enemies with my staff. See, still carrying it with me. I'm here to save people, after all, not beat 'em up. Gotta work that out. |
Talk 2 | Doctor, check it out. Getting extra weapons' kind a juggling act, so I found a solution. Trained my tail a little, and now, I can use it to hold my staff. Only downside is—I think my tail got thicker after all that exercise. |
Talk 3 | How's that, Doctor? Shoulders feel much better, right? I told you, controlling my strength's a piece of cake, it's just none of you wanna believe me. I've been practicing medicine as a pro for years now. It's about time you recognized the fact, don’t you think? |
Talk after Promotion 1 | Oh, right, Doctor, it’s been a while since your last trip to Acahualla, right? Join me next time I visit my home, if you can spare the time. They told me it's a party there now. Even I'm wondering what my home's gonna be like when I visit again. |
Talk after Promotion 2 | Doctor, you know there's times you can trust your intuition. You've got all these Operators who trust you, see. Even with your eyes closed, your fists are still real strong—What? Compared to mine? Hey... I could K.O. you before you even made it out of this office, so I'm the stronger one there! |
Talk after Trust Increase 1 | Zumama can build machines, Tomimi can manage people, and Inam's a damn-good lord ameer... Man, my friends rule! But my medical skills aren't bad either! Huh? What do you mean that's the one thing they’d argue? |
Talk after Trust Increase 2 | Y'know, Doctor, I never understood why you made everything so complicated all the time. But now, I kinda get it, in a small sorta way. To put it in plaintalk, you're just finding ways to get bigger fists. So let me get real here, Doc. It's time you worked out with me. |
Talk after Trust Increase 3 | Zumama was right. All I gotta do is think about how to get stronger, and how to throw my fists. So I've got an extremely serious question to ask you, Doctor... If I get Zumama to build us a two-seater Raging Ironhide, do you wanna ride driver-side or passenger? |
Idle | Alright, how should I wake the Doc up...? |
Onboard | Hold on, Doctor, I know what you wanna ask, and my files are still up in Medical. But, y'know, Dr. Kal'tsit's got a point. Doesn't reflect well on Medical to have a physician steamrolling around the front lines, so from now on, this is how I'm heading out. |
Watching Battle Record | There... wouldn't a quick axe chop do the job?! |
Promotion 1 | *sigh* Just doesn't give me the same kick I get being endorsed for my medical skills... |
Promotion 2 | Doctor, doesn't matter if I've got an axe or staff in hand, I'm just hoping to accomplish a little something, make everyone's lives a little bit happier. I've managed to do a bunch so far, and before my body gives out on me here, I'm gonna do more. |
Added to Squad | Leave the front to me. The rear's all yours! |
Appointed as Squad Leader | You get to follow me under one condition—you all stay alive and well. Got it? |
Depart | Let's go! Oh, speaking of which, what was our objective again? |
Begin Operation | Alright, guys! Let's make some noise! |
Selecting Operator 1 | Doctor, leave the big guys to me! |
Selecting Operator 2 | I'll charge the weak spots! |
Deployment 1 | Fear not, here I come! |
Deployment 2 | I'll take the lead! The rest is up to you guys! |
In Battle 1 | Relax, it'll be over in an instant. |
In Battle 2 | Face me! |
In Battle 3 | Who's next?! |
In Battle 4 | Ha! Kick ass! |
4-star Result | Uh... might be kind of weird to say at this point, Doctor, but nailing down a tough mission on nothing but trust for others—that's pretty damn neat. |
3-star Result | Everybody good? We've got another battle waiting for us. Pump yourselves up! We're gonna crush this mission together! |
Sub 3-star Result | No rush. Doesn't matter if we're chasing 'em down or watching for a counterattack, just leave it to me. I want anyone who needs it to rest up! |
Operation Failure | Doctor, hold on tight to my shoulders! Don't go blaming me if you fall off. |
Assigned to Facility | I guess I'll drop in at Medical before the mission. |
Tap | What's the rush, Doc? Not like I'm gonna run away. |
Trust Tap | You look pretty free to me, Doctor. Just so happens I am too. Wanna take a walk? |
Title | Arknights. |
Greeting | Doctor! ...Oops, my bad. Didn't bruise you, did I? |
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